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Treasury Tournament Practice

edited February 2012
I think the Standard tournament has been a great success so far (I liked my match, at least), and since we might be doing a tournament with the Treasury rules soon, I wanted to make this thread so that anyone who wants to practice playing Treasury can post the times that would be most convenient for them and that way we can get more used to the format in preparation for the tournament.

For those unfamiliar with the format, the Treasury construction rules are as follows:

All expansions legal in Legacy are legal in Treasury. In any given Treasury deck there can be 4 of any common card, but only 2 of any uncommon, only 1 of any rare and only 1 mythic rare card per deck, period. This excludes basic lands, any number of which can be included, but includes non-basic lands. If there are multiple rarities for one card, use the rarity of its most recent release, such as the Vault series. Legendary cards are always one-ofs in any deck, no matter their rarity, but there can be four of any card that specifically mentions other copies of itself in its own textbox, such as "Korlash, Heir to Blackblade."

In the uniquely resource-rich environment of VPT and MWS, having every card ever at everyone's disposal, I've found Treasury to be a good compromise between the normal restrictions of Legacy and Vintage and the Singleton or Highlander format. They force a lot more variety into decks and make games much less predictable because you're having to adapt to pretty variable hands each game, instead of just waiting your three or four draws until you're statistically guaranteed to draw your Kessig Wolf Run or your Primeval Titan or something. You have to plan for multiple possible ways of reaching the end game instead of tailoring the entire deck to just one gimmick. At the same time, however, you do have a general idea of the common cards that you're most likely to see each game so you can still form some general, coherent strategies for a given deck, you just have to build in more flexibility around your more powerful rares and your one mythic rare.

An example of a Treasury deck is as follows:

Lands:
17 Plains

2 Daru Encampments (Uncommon)

1 Emeria, the Sky Ruin (Rare)

Creatures:
4 Ardent Recruits (Common)
4 Auriok Glaivemasters (Common)
4 Caravan Escorts (Common)
4 Children of Korlis (Common)
4 Clergy of the Holy Nimbus (Common)

2 Abu Ja'fars (Uncommon)
2 Alaborn Zealots (Uncommon)

1 Champion of the Parish (Rare)
1 Mentor of the Meek (Rare)

Sorceries, Instants and Enchantments:
2 Enlightened Tutors (Uncommon)

Artifacts:
4 Sylvok Lifestaves (Common)

2 Swords of the Meek (Uncommon)

1 Angelheart Vial (Rare)
1 Bargaining Table (Rare)
1 Bottled Cloister (Rare)
1 Candles of Leng (Rare)
1 Fool's Tome (Rare)

1 Grimoire of the Dead (Mythic Rare)

You can, of course, have just 1 or 2 or 3 of any common card, if you'd like, or just 1 of any uncommon, if that suits your deck better.

So, if anyone would like to practice this format a little more, post the times that would be convenient for you to play it specifically and we'll work on finding out where its strengths and weaknesses lie.

I'm usually available between 00:00 and 06:00 UTC. I'd love to play anyone and help get Treasury a little more widely known.

Comments

  • Sounds more interesting to me than playing without limits because I prefer the idea of having only one "lord-card" during play in case of a creature, instead of many "lords" at the same time.
    But I don't know if I'll have the time to play online.
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