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VPT Crashing in Test Play and Online Play

edited May 2014
I hope that this has happened to someone else, not to be a schaedenfreunde sort of thing, but because you managed to fix it.

It seems like all of a sudden after finished creating a deck in the MtG module my VPT started crashing whenever I went to Test Play or Online play. I get to the part where I load the deck I want to use and click "Start". VPT immediately closes with no error messages from windows or anything. Tried a couple fresh installs with the VPT and module, tried the arcane towers module as well and it still crashes at the same point.


  • cowboy, I have this bug on virtual machine with WindowsXP x64 too.
    I will try to fix this bug in next build.
  • Howdy!
    This product seems to have amazing potential.
    The instructions are very clear to follow. Thank you!
    I have successfully installed the application, the magic module (v0.8.6), and set the image locations.
    Deck Editor works great.

    When I attempt to play test the deck, the application closes completely.
    This log file is generated in the Program Files location:
    # A fatal error has been detected by the Java Runtime Environment:
    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x77a55f2b, pid=2564, tid=2588
    # JRE version: Java(TM) SE Runtime Environment (7.0_51-b13) (build 1.7.0_51-b13)
    # Java VM: Java HotSpot(TM) Server VM (24.51-b03 mixed mode windows-x86 )
    # Problematic frame:
    # C [ntdll.dll+0x55f2b]

    --------------- T H R E A D ---------------

    Current thread (0x033ef000): JavaThread "main" [_thread_in_native, id=2588, stack(0x00040000,0x00140000)]

    siginfo: ExceptionCode=0xc0000005, reading address 0xbdbbf80e

    EAX=0x00280000, EBX=0x000040c7, ECX=0x0fbee367, EDX=0xbdbbf80e
    ESP=0x00139394, EBP=0x00139464, ESI=0x0fbee35f, EDI=0xf02be000
    EIP=0x77a55f2b, EFLAGS=0x00010206

    Top of Stack: (sp=0x00139394)
    0x00139394: 77bc998e 00008000 00000000 00280000
    0x001393a4: 00282cb0 00000000 00000000 00000000
    0x001393b4: 023e7650 00139400 97ed40c7 00000030
    0x001393c4: 00000099 00282cb0 00000000 0fbee367
    0x001393d4: 022e2134 0000003a 0bba37c8 000007ff
    0x001393e4: 000000b7 0bba37c8 00000000 00000000
    0x001393f4: 00000000 02000002 bdbbf80e 69615751
    0x00139404: 6e6f4374 69746964 00000000 74736544

    Instructions: (pc=0x77a55f2b)
    0x77a55f0b: 0f 85 4a 45 03 00 0f b7 1e 3b 5d d4 0f 82 67 4a
    0x77a55f1b: 02 00 8d 4e 08 8b 39 89 7d b8 8b 56 0c 89 55 98
    0x77a55f2b: 8b 12 8b 7f 04 3b d7 0f 85 3f 4a 02 00 3b d1 0f
    0x77a55f3b: 85 37 4a 02 00 29 58 78 8b 80 b8 00 00 00 85 c0

    Register to memory mapping:

    EAX=0x00280000 is an unknown value
    EBX=0x000040c7 is an unknown value
    ECX=0x0fbee367 is an unknown value
    EDX=0xbdbbf80e is an unknown value
    ESP=0x00139394 is pointing into the stack for thread: 0x033ef000
    EBP=0x00139464 is pointing into the stack for thread: 0x033ef000
    ESI=0x0fbee35f is an unknown value
    EDI=0xf02be000 is an unknown value

    Stack: [0x00040000,0x00140000], sp=0x00139394, free space=996k
    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
    C [ntdll.dll+0x55f2b]
    C [ntdll.dll+0x55af0]
    C [AcXtrnal.DLL+0x9d45]
    C [Playtable.exe+0xabf0a4]

    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    j vpt.common.GameModule.playSound(Ljava/lang/String;)V+0
    j vpt.scene.GraphicsWindow.soundPlayed([Ljava/lang/String;)V+26
    j vpt.state.StateController.playSounds([Ljava/lang/String;)V+31
    j vpt.state.StateController.playSounds(JJ[Ljava/lang/String;)V+288
    j vpt.state.StateController.commandApplied(Lvpt/state/State;Lvpt/state/TransactionData;)V+62
    j vpt.state.State.apply(Lvpt/state/State$CommandData;)Lvpt/state/TransactionData;+199
    j vpt.state.State.internalExecute(I[B)Z+38
    j vpt.state.StateController.execute(Lvpt/state/StateCommand;[B)Z+68
    j vpt.state.commands.BaseVariantMapCommand.execute(Lvpt/common/VariantMap;)Z+35
    j vpt.playscene.StartGameDialog.start()V+151
    j vpt.playscene.StartGameDialog.access$000(Lvpt/playscene/StartGameDialog;)V+1
    j vpt.playscene.StartGameDialog$1.onClicked(I)V+10
    v ~StubRoutines::call_stub
    j vpt.widgets.Window.showModal()V+0
    v ~StubRoutines::call_stub

    VM Arguments:
    jvm_args: -esa -esa -esa -Xincgc -ea -esa -Xms64m -Xmx384m vfprintf exit abort
    Launcher Type: generic

    Environment Variables:
    PATH=C:\Program Files\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\idmu\common;C:\Windows\System32\WindowsPowerShell\v1.0\
    PROCESSOR_IDENTIFIER=x86 Family 6 Model 42 Stepping 7, GenuineIntel

    --------------- S Y S T E M ---------------

    OS: Windows 7 Build 7600

    CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 42 stepping 7, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, aes, tsc, tscinvbit

    Memory: 4k page, physical 3145208k(1934952k free), swap 6288672k(5067800k free)

    vm_info: Java HotSpot(TM) Server VM (24.51-b03) for windows-x86 JRE (1.7.0_51-b13), built on Dec 18 2013 19:04:14 by "java_re" with unknown MS VC++:1600

    time: Sat Jun 28 01:03:56 2014
    elapsed time: 57 seconds

    Any clues?
    I experienced this java error running VPT on VMWare Fusion Win7Enterprise (x86)
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